Marius Mörders

Guten Tag


My name is Marius Mörders. I am a motion graphics designer based in Berlin, Germany. With games being my passion, I have worked for game developers and publishers alike as well as several advertising agencies.

Motion Design

Motion Design

Animation 2D & 3D
Particle Animations

Graphic Design

Graphic Design

Print Media
Corporate Identity
Photo Retouch
Logo Development
Web Design

Game Design

Game Design

Level Design
Interface Design

Curriculum Vitae

I enjoy working intermedia and to communicate with powerful visuals. I am an experienced team player but have proven to work stand-alone as well. My projects are developed from concept to final product, pixel perfect and ready for printing alike.

Marius Mörders

Work Experience

since 2015
Video & Motion Designer at Aeria Games
responsible for video & motion design for TV & YouTube, graphic design, Berlin

2012 – 2014
Freelancer at YOUNECT
responsible for motion design & corporate design, Berlin

2010 – 2015
Freelancer at kunst-stoff
responsible for web design, motion design, level design, ui design, game design & art direction, Berlin
clients: VW, Pall Mall

2008 – 2015
Freelancer at Agentur manitours
responsible for corporate design, web design & motion design, Potsdam
clients: JET, VBB – Verkehrsverbund Berlin Brandenburg, Sanofi, Electrabel / GDF Suez


University of Applied Science in Potsdam
“Playfication: Playful Interaction in Real World Applications”

2006 – 2012
Studies of Communication Design (B.A.)
University of Applied Science in Potsdam
Final Grade: ›Excellent‹ (1.2)

Gymnasium Martineum, Halberstadt


The Great Jitters: Haunted Hunt (developed by kunst-stoff)
German Game Developer Award – Best Mobile Game 2012

The Great Jitters: Pudding Panic (developed by kunst-stoff)
Red Dot Design Award 2011
German Game Developer Award – Best Mobile Game 2011
German Video Game Award – Best Children‘s Game 2011
Children‘s Software Prize Tommi 2011
Top 5 iPhone Games Metacritic 2011
Pocket Gamer Gold Award
Mobile XP Gold Award

Shipped Games

Aeria Games
Echo of Soul (PC)
Dragomon Hunter (PC)
Twin Saga (PC)
Dawn of Gods (iOS, Android)
ZooZap (iOS, Android)
Goal 1 – Footballmanager (iOS, Android)
Bloodquest (iOS, Android)

The Great Jitters: Pudding Panic Reloaded (iOS)
The Great Jitters: Pudding Panic (iOS)
The Great Jitters: Haunted Hunt (Facebook)
The Great Jitters: Panic Ride (iOS)


  • German (native)
  • English (fluent)
  • French (basic)
  • HTML (basic)
  • Interests

  • 3D Printing
  • Photography
  • Passionate Gamer
  • Music Festivals
  • Tools

  • Adobe CC: Ae, Pr, Me, Ps, Id, Ai (pro)
  • Cinema 4D (good), DVD Studio Pro (basic)
  • Wacom Intuos Pro & Canon EOS 550D
  • Ultimaker 2+
  • Clients



    Motion Graphics Demo Reel

    Motion Graphics / Illustration / Storyboard


    This is a quick show case of my latest motion graphics projects, containing trailers for TV, YouTube and the Appstore, logo development and animations, animated concept arts, animated infographics, illustrations, image videos, video documentations, explanatory films, interactive exhibits, title and end cards, openers for presentations and kinetic typography in 2D and 3D. I am capable of realizing my projects from scratch, starting with the storyboard, creating graphics and illustrations and of course developing the animation.


    After Effects, Trapcode Particular & Form, Videocopilot’s Element 3D & Optical Flares, Photoshop, Illustrator

    Visit my YouTube Channel →

    Pudding Panic

    Game Design / Art Direction / UI Design / Level Design


    For Berlin based indie game developer kunst-stoff I worked as lead level designer for the award-winning real-time puzzle game „The Great Jitters: Pudding Panic“ (iOS, Mac and PC). Moreover I designed the early user interface, the website, redesigned kunst-stoff‘s company website, was responsible for several promo graphics and the official screenshots for different platforms. Later I was in charge of the art direction and game design for the free to play version „The Great Jitters: Pudding Panic Reloaded“. I reworked the GUI with focus on the free 2 play elements, ensured a homogenous art style by leading the other artists, created, integrated and balanced the free to play elements and once again took care of the official screenshots.


    Photoshop, Illustrator, Indesign

    Visit the developer website →

    Direct & Defeat

    Game Design / Graphic Design


    I developed this turn-based boardgame adaptation of the classic real-time strategy game „Command & Conquer“ during my studies, beginning with research, conception, game design, prototyping, playtesting and finishing with designing the final graphics and product. Two play modes, a mutable board and event cards that allow strategical combinations make it highly replayable. The modular design also allows for the easy development of expansion packs. Judging from the time and effort that went into this project, this could have easily been my bachelor thesis. Some of the play testers played the game even better than me, which I understand as proof of good game design.


    Photoshop, Illustrator, Indesign, cutting machine, punch press, spray adhesive, Canon EOS 550D


    Corporate Design / Graphic Design / Motion Graphics


    Working for one of my clients, Berlin based YOUNECT LCC , I developed the corporate design for the „Talentpool“. Since the product‘s benefit is rather complicated to explain, I choose an info graphic art style. That way I designed the logo, logo animation, different graphics for the web and print, various print products and trailers using 3D motion graphics.


    Photoshop, Illustrator, Indesign, After Effects,

    Visit the website →
    Watch the Talentpool video →
    Watch the Karriereseite video →

    More Projects


    Feel free to contact me if you have any further questions regarding my expertise or want to get in touch about your project. I am always looking forward to exciting tasks and new challenges.


    Marius Mörders
    Motion, Graphic & Game Design
    +49 178 / 671 255 9